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lluminate Labs Turtle v5.0.0.5 x32 & x64 Edition (for Maya)

[ 2009-04-29 09:01:53 | Tác giả: bvl91 ]
Cỡ chữ: Lớn | Bình thường | Nhỏ

lluminate Labs Turtle v5.0.0.5 x32 & x64 Edition (for Maya) | 40 MB & 32 MB | RS | UL

Wanna know what all the fuss is about? Why Guerrilla, Insomniac, Ninja Theory, Dice and all the other big game studios are using Illuminate Labs’ tech for lighting and baking? It is because the best tool in the world for next-gen game developers is finally here at Avaxsphere and ready for your download! With Turtle 4.1 we have taken our Global Illumination system even further, adding powerful new multi-bounce global illumination and faster (and more beautiful) Radiosity Normal Maps. But don’t take our word for it, download and try this out for yourself!

Turtle V5.0.0.5 is the only product on the market that combines advanced rendering technology with sophisticated baking functionality in a single integrated toolset. By integrating the baking functions into the core of Turtle, standard rendering and baking can be handled in the same way. For you, this means a better workflow while baking and the ability to bake with all of Turtle’s render features.

By integrating the baking functions into the core of Turtle, standard rendering and baking can be handled in the same way. For you, this means a better workflow while baking and the ability to bake with all of Turtle’s render features.

Turtle Render Overview
• Final Gather and Global Illumination
• “Indirect Lights” to control the shape
of the GI-solution
• Advanced pass system – any shader
can be a separate pass
• Ambient and Reflection Occlusion
• HDRI and Image Based Lighting
• New 3D Motion Blur
• Glossy Refractions & Reflections
• Adaptive pre-tessellation of displacement maps
• Micropolygon displacement at render-time
• Render polymeshes as subdivision surfaces
• New unified Super Sampler: Combine 3D
mb/glossy/DOF as efficiently as possible
• Anti-aliasing with advanced edge tracing
• Direct compatibility with ZBrush displacement
and normal maps
• Lua script shaders
• Environment Map Camera
• Output shaders
• Realistic material shaders (such as Oren Nayar)
• Fast subsurface scattering with support for
blocking geometries

Turtle Baking Overview
• Renderview Baking
• Renderview Surface Transfer
• Directional Occlusion Mapping
• Radiosity Normal Mapping
• Spherical Harmonics
• Polynomial Texture Maps
• Programmable baking
• Batch baking with adaptive
texture resolutions
• Different render passes, including albedo
• Custom shader for all baking needs

http://uploading.com/files/4B5SBY39/ILABS.TURTLE_V5.0.0.5_FOR_MAYA_X32-softarchive.net.rar.html
http://uploading.com/files/K40F2DBX/ILABS.TURTLE_V5.0.0.5_FOR_MAYA_X64-softarchive.net.rar.html
or
http://rapidshare.com/files/222982252/ILABS.TURTLE_V5.0.0.5_FOR_MAYA_X32-softarchive.net.rar
http://rapidshare.com/files/222982110/ILABS.TURTLE_V5.0.0.5_FOR_MAYA_X64-softarchive.net.rar

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